Written by: Train Chiou | Article was originally posted on AccelByte Blog on Aug 24, shared on Medium for more people to enjoy.

We often get the same questions from game developers: ‘What do I even need for my Live Services game?’ and ‘How do I even start planning this?’’…


Written by Michael Assis. Article was originally published on AccelByte Blog, re-posted here for more people to observe and enjoy.

If you have spent more than 5 minutes researching server hosting on the internet recently, you have almost definitely been encouraged to use “the cloud”. Google and Amazon have dominated…


Written by our VP of Tech, Raymond Arifianto. Article was originally published on AccelByte Blog. Posted here for more people to observe.

Introducing Our New Golang SDK

With AccelByte Cloud, we are enabling game studios to focus on building experiences to delight their players, while we take care of the complexity of running the servers…


AccelByte’s Train Chiou explains how backend-as-a-service solutions evolved from industry experience, empowering anyone to implement Cross-Platform and more for their games.

Cross-Platform gaming is becoming more and more the norm. Games distributed on different platforms have historically been disparate player communities. Games like Fortnite or Rocket League have demonstrated that…


Originally published at https://gamesindustry.biz, republishing here for more people to enjoy.

A fundamental but often overlooked feature of video games is tracking player progression. …


Multiplayer, the feature that will extend your game’s lifetime and give players endless possibilities. If you’ve designed your game for multiplayer play, that’s great! Even if you haven’t, adding online features will only benefit your game.

With the rise of countless game platforms and storefronts, you can embrace the diversity…


Matchmaking is the core of any multiplayer game. It is the system that connects a player with the other players and enables them to play together, whether as individuals or in a team. While building a matchmaking system, there are several other backend features that need to be created:

Lobby System

Generally…


AccelByte’s Anggoro Dewanto explains how to implement cross-platform multiplayer using sample code from AccelByte’s sample game and backend.

Written by: Anggoro Dewanto

Multiplayer, the feature that will extend your game’s lifetime and give players endless possibilities. If you’ve designed your game for multiplayer play, that’s great! …


Cheaters and hackers have been a perennial obstacle in the pursuit of fair and equal multiplayer gameplay that everyone can enjoy. To protect your game from these bad actors, we are now in partnership with EQU8, who provides a lightweight anti-cheat system for online PC games.

EQU8’s client centric anti-cheat…


Written by our VP of Tech, Raymond Arifianto. Originally published at https://gamesindustry.biz, republishing here for more people to enjoy.

A fundamental but often overlooked feature of video games is tracking player progression. …

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One Stop Shop for Live Game Services | 🏙️HQ: Seattle | 🏢 Team: Vancouver, Yogyakarta, and global

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