Written by: Train Chiou | Article was originally posted on AccelByte Blog on Aug 24, shared on Medium for more people to enjoy.

We often get the same questions from game developers: ‘What do I even need for my Live Services game?’ and ‘How do I even start planning this?’’ While we don’t have all the answers, we’ve compiled a history of our best thinking to get you started!

Check out a few guides that our partners refer to time and again.

1. A Crash Course in Live Service Games

Getting to know your players, why it matters, and the best way to monetize. Live service is all…


Written by Michael Assis. Article was originally published on AccelByte Blog, re-posted here for more people to observe and enjoy.

If you have spent more than 5 minutes researching server hosting on the internet recently, you have almost definitely been encouraged to use “the cloud”. Google and Amazon have dominated the hosting space, offering solutions and products that aim to make hosting as easy as possible at a ‘fair’ price. The crazy thing about this is that “the cloud” is actually just a bunch of bare metal servers in a data center, with an elaborate management system running it all…


Written by our VP of Tech, Raymond Arifianto. Article was originally published on AccelByte Blog. Posted here for more people to observe.

Introducing Our New Golang SDK

With AccelByte Cloud, we are enabling game studios to focus on building experiences to delight their players, while we take care of the complexity of running the servers 24/7 as a fully managed service.

Using our Unity and UE4 SDKs, game developers call into our API endpoints, and integrate our online features into their games.

But with the recent trend of Games as a Service and Cross-Platform Gaming, we see a need to shift a lot of logic…


AccelByte’s Train Chiou explains how backend-as-a-service solutions evolved from industry experience, empowering anyone to implement Cross-Platform and more for their games.

Cross-Platform gaming is becoming more and more the norm. Games distributed on different platforms have historically been disparate player communities. Games like Fortnite or Rocket League have demonstrated that it is possible to unify a game’s community through a set of backend services that align with the game, not the store or device. When creating a game, it might be daunting to take on the challenge to develop and operate your own backend services. After all, major publishers have…


Originally published at https://gamesindustry.biz, republishing here for more people to enjoy.

A fundamental but often overlooked feature of video games is tracking player progression. This ability to lay down the controller and pick up where you left off in the game in another time or place is an expected video game feature.

When we talk about storing player progress, we need to talk about everything that the game needs to remember about the player. …


Multiplayer, the feature that will extend your game’s lifetime and give players endless possibilities. If you’ve designed your game for multiplayer play, that’s great! Even if you haven’t, adding online features will only benefit your game.

With the rise of countless game platforms and storefronts, you can embrace the diversity of platforms by implementing cross-platform multiplayer features. Doing so will enable you to reach as many player bases as possible. …


Matchmaking is the core of any multiplayer game. It is the system that connects a player with the other players and enables them to play together, whether as individuals or in a team. While building a matchmaking system, there are several other backend features that need to be created:

Lobby System

Generally a lobby is a hall or corridor connected with a series of rooms and used as a passageway or waiting room. …


AccelByte’s Anggoro Dewanto explains how to implement cross-platform multiplayer using sample code from AccelByte’s sample game and backend.

Written by: Anggoro Dewanto

Multiplayer, the feature that will extend your game’s lifetime and give players endless possibilities. If you’ve designed your game for multiplayer play, that’s great! Even if you haven’t, adding online features will only benefit your game.

With the rise of countless game platforms and storefronts, you can embrace the diversity of platforms by implementing cross-platform multiplayer features. Doing so will enable you to reach as many player bases as possible. …


Cheaters and hackers have been a perennial obstacle in the pursuit of fair and equal multiplayer gameplay that everyone can enjoy. To protect your game from these bad actors, we are now in partnership with EQU8, who provides a lightweight anti-cheat system for online PC games.

EQU8’s client centric anti-cheat system levels up when combined with our comprehensive backend services and telemetry. EQU8 can better protect players by tapping into the rich repository of AccelByte’s platform telemetry. Identify suspicious users by correlating harmful player behavior with platform account indicators of bad intent. Proactively remove malcontents by automating account bans and…


Written by our VP of Tech, Raymond Arifianto. Originally published at https://gamesindustry.biz, republishing here for more people to enjoy.

A fundamental but often overlooked feature of video games is tracking player progression. This ability to lay down the controller and pick up where you left off in the game in another time or place is an expected video game feature.

When we talk about storing player progress, we need to talk about everything that the game needs to remember about the player. …

AccelByte Inc

One Stop Shop for Live Game Services | 🏙️HQ: Seattle | 🏢 Team: Vancouver, Yogyakarta, and global

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